High Poly Look, Low Poly Liver
Zbrush, Adobe Substance Painter, Blender, Adobe Photoshop
This piece demonstrates workflow best practices for 3D models intended to be used in real-time rendering or animation. The top model was intentionally created to be extremely high poly and then those high poly details were baked onto a low poly version of the same mesh to create a high detail but processing-friendly version that is virtually indistinguishable from the high poly version.